METHOD / SOURCES
Public sources, attached.
Every published route summary keeps its source URL, source type, source date and confidence state.
The R2 archive currently exposes 156 Markdown research records across 12 categories. Records are parsed for source, headings, media and duplicate signals; useful claims are merged into canonical guides, while navigation fragments, unsafe tool pages, duplicates and unresolved claims remain clearly excluded or marked for review.
- Mortal Shell 2 official site — interconnected open world; stamina-free combat; sidearms and upgrade options
- Mortal Shell 2 Steam store media — official gameplay screenshots; official header art; developer and publisher media source
- All Weapon Locations | Mortal Shell 2 — eight primary weapon names and icons; weapon route categories; weapon system and Tarstone context
- Weapon route reference pages | Mortal Shell 2 — route screenshots for Axe and Dagger, Axatana, Black Needle, Clockwork Scythe and Great Martyr’s Blade; landmark order for the pickup steps
- Shell Locations: Proxima, Tiel, and the Rest — open-world Shell route landmarks; Harros is used in the prologue
- Proxima: The Shortest Open-World Shell — Widow Overlook to Black Ridge Pass to Shattered Beacon route
- Interactive Map: Shells, Gear & Bosses — Shell roster; eight main weapons; sidearms; keys and map markers
- Weapon Locations: All Eight Primary Weapons — eight primary weapons; Iconoclast prologue pickup; Tarforge in Marrow Keep; Merrick map marking
- Weapon Locations: Every Weapon & Sidearm — eight main weapons and eight sidearms; weapon and sidearm achievements
- Mortal Shell 2 Map Guide — Ruk map fragments reveal regions; Beacons are checkpoints and fast travel; dungeons hold weapons and seals
- First Boss: Gloombound Ritualist Guide — Village Outskirts beacon route; clear adds and use short punish windows
- Walkthrough: Fainweald First, Then Mammon — Fainweald before Mammon; Mushroom Village Gate; ova siphon opens later paths
- Walkthrough route frames: Fainweald and Marrowkeep — Fainweald route frame; Marrowkeep hub frame; route-specific visual context used in opening guides
- Mortal Shell 2 Walkthrough: Main Story Route Guide — six Corrupted Gates across Fainweald and Mammon; three Unfound Path branches; cleanup remains available before Send Ova
- Achievements: All 53 and How Rare They Are — 53 achievement count
- Parry Timing: Guard, Parry, Harden — guard, parry, and Harden decision points
- Keys: Chapel, Crypt, and Blackmarrow — Chapel, Crypt, and Blackmarrow key routes
- How Long to Beat: 20 to 40 Hours for the First Run — 20 to 40 hour first-run estimate
- Weapon Upgrades: Franz, Actuator, Tarforge and Lathe — Franz starts weapon upgrades; Actuator unlocks the first Tarforge rank; Obsidian Lathe handles sidearm ranks
- Temper Tarstones: Franz Parts and Rank Progression — Etching Needles unlock Tarstone tempering; Tarstone XP caps at the current rank; Franz uses Tar cores for later ranks
- NPC Quests: Talk, Reload, Then Find Them — talk, rest at a beacon, then revisit; Gorf and Hilga pair; Vlas and Baghead quest leads
- Fast Travel: Mother’s Breath Between Beacons — Gloom Siphon eggs unlock Mother’s Breath; travel is beacon-to-beacon; the first beacon chest remains recoverable
- Night Mode: Gloom-bound Flame and What Changes — carry the Gloom-bound Flame to the Marrowkeep roof; enemies hit harder and rewards rise; the roof lantern can turn night off
- How to Level Up: Gloom, Glimpses, and Stones — Gloom, Glimpses, Shell points and Tarstone XP are separate sinks; Gloom drops on death; Tarstones rank at Franz
- First Shell: Harros, Proxima, or Tiel? — Harros is the prologue Shell; Proxima is the quickest open-world pickup; Tiel is the early dodge alternative
- Shell Abilities: Actives and Shell Points — named Shells have actives and talent trees; Shell points can move; Glimpses do not refund
- Best Weapon: Pick by Job, Not a Tier List — no verified universal melee ranking; eight primary weapons serve different jobs; four later weapons route south of Mammon
- Endings: The Baghead Nothing Offering — Baghead accepts the nothing offering after the sit step; the path is optional; other endings remain unverified
- New Game Plus: Send Over After the Final Boss — Send Over at the Gloom Siphon begins NG+; Shells, weapons and currencies carry; quests, gates and ovum reset
- Harden: Vatra Seal and Perfect Harden — Harden belongs to Vatra’s Seal; Perfect Harden refreshes its meter; Harden is optional
- Mortal Shell 2 Guide Hub: Collectibles, Bosses and Trophies — 8 selectable Shells; 8 melee weapons; 8 sidearms; 53 trophies; 75 Tarstones; 36 dungeons; 46 tracked Beacons plus 3 additional Beacon locations
- Mortal Shell 2 All Shell Locations — 8 selectable Shells; Shells are not missable before New Game Plus; Tiel and Proxima opening routes; Genessa, Eredrim, Gragu, Smert, Lazlo and Sariel routes
- Mortal Shell 2 Guide Hub: Weapon and Sidearm Locations — 8 obtainable melee weapons; 8 obtainable sidearms; post-final-boss free-roam before New Game Plus
- Mortal Shell 2 Interactive Map: Shells, Bosses, Tarstones and Beacons — Shell and route markers; interactive marker categories; Tiel, Proxima, Gragu, Eredrim, Smert, Sariel, Lazlo and Genessa route leads; map is updated as evidence changes
- Mortal Shell 2 All Weapon Locations — 8 melee weapon routes; weapons are not missable before New Game Plus; Merrick sells optional map markers; dungeon and boss gates for each weapon
- Mortal Shell 2 Boss Guide: All 11 Main Bosses — 11 main bosses; recommended story order; boss regions and phase mechanics; Tar Golem tutorial-only trophy condition
- Mortal Shell 2 Trophy Guide and Roadmap — 53 offline trophies; three missable trophies; 40 to 60 hour platinum estimate; New Game Plus and New Game Plus Plus required for all Shell Memories
- Mortal Shell 2 All Collectible Locations — 154 trophy-related collectibles; 8 Shells; 8 weapons; 8 sidearms; 46 tracked Beacons; 75 Tarstones; 11 map fragments
- Mortal Shell 2 All Sidearm Locations — 8 obtainable sidearms; all remain available during post-game free roam; Merrick sells optional sidearm map markers; individual dungeon and boss-gated routes
- Mortal Shell 2 All Tarforge Upgrade Locations — 5 Tarforge station upgrades; Muradean Actuator unlocks weapon upgrades; Obsidian Lathe unlocks sidearm upgrades; Etching Needles unlock Tarstone upgrades; Foundry Stone refunds upgrade materials; Endless Core raises the level ceiling
- Mortal Shell 2 All Beacon Locations — 49 Beacon locations; 46 Beacons require cleansing and count on the tracker; 3 Beacons are already cleansed; cleansed Beacons award Ova and enable fast travel
- Mortal Shell 2 How to Summon Night — Gloombound Flame is south of Widow’s Overlook; use the Flame at the Marrowkeep roof lantern; Thestus changes day and night without a resource cost; night increases enemy difficulty and drops
- Mortal Shell 2 All Tarstone Locations — 75 obtainable Tarstones; 73 are required for Stoned; Berserker’s Stone is the only launch-guide missable; Tarstones have support, combat, infusion and ability categories; Tarstones can be upgraded twice
- Mortal Shell 2: Every Dungeon Location (All 35 Sites) — 35 overworld dungeons; Nearest-Beacon grouping; Entrance routes and key or trigger requirements; No dungeon is missable before New Game Plus
- Mortal Shell 2 Dungeon Locations & Puzzle Walkthroughs — Published totals differ when repeated, hidden and small spaces are classified differently; Use named routes and in-game map markers instead of one universal total; Crumbling Tunnel has a one-way cleanup warning
- Mortal Shell 2 Map Fragment Locations: All 11 — Five Fainweald and six Mammon map fragments; Nearest Beacon landmarks; Ruk station route steps; Sat Nav completion requirement
- Mortal Shell 2: All Map Fragment Locations and Full Map Route — Five plus six regional split; Ruk statue locations; Jump Pad, Traversal Gate, lift and bell requirements; Full-map reveal route
- Mortal Shell 2 Gameplay Videos & Video Guides — Chaptered videos grouped by Weapons, Shells, Combat, Walkthroughs, Builds, Collectibles and Bosses; Creator and duration metadata; Retail launch-window version notes; Video evidence boundaries
- Mortal Shell 2 Sidearms Equipment Database — eight sidearm names and icon references; Resolve-powered ranged roles; status and utility categories